Suika Game Scoring Explained
Your score in Suika Game is a record of every merge you made. This page explains exactly how points are counted in the browser version on suikagame.gg, so you know which merges are worth chasing.
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Points come from merges
Dropping a fruit is worth nothing by itself. Points are added only when two identical fruits merge. The rule in this version is simple: a merge is worth as many points as the position of the two merging fruits in the chain. Two cherries, the first fruit, give 1 point. Two strawberries, the second fruit, give 2 points. Two melons, the tenth fruit, give 10 points.
Each merge is counted once, no matter how many fruits are touching at that moment. If a merge sets off a chain reaction, every merge in the cascade is scored separately, which is why cascades push the score up so quickly.
Points table
| Merge | Creates | Points |
|---|---|---|
| 2 × Cherry | Strawberry | 1 |
| 2 × Strawberry | Grapes | 2 |
| 2 × Grapes | Dekopon | 3 |
| 2 × Dekopon | Persimmon | 4 |
| 2 × Persimmon | Apple | 5 |
| 2 × Apple | Pear | 6 |
| 2 × Pear | Peach | 7 |
| 2 × Peach | Pineapple | 8 |
| 2 × Pineapple | Melon | 9 |
| 2 × Melon | Watermelon | 10 + 100 bonus |
Two watermelons do not merge in this version, so the melon merge is the last scoring step of the chain.
The watermelon bonus
Completing a watermelon is the big moment of the game. Besides the 10 points for merging the two melons, the game plays a short celebration and adds a bonus of 100 points. That bonus is ten times the value of the melon merge itself, which makes the watermelon the single most valuable event in a game.
To put it in numbers: building one watermelon from scratch requires 1,023 merges in total if every fruit were made from cherries, because each step doubles the number of fruits needed. In practice you drop larger fruits too, so the real number is much smaller, but every watermelon still represents a long series of good placements, and the bonus reflects that.
End-of-game points
When the box overflows and the game ends, the fruits still in the box are cleared one by one. Each of them adds a small number of points equal to its position in the chain:
| Fruit left in the box | Points when cleared |
|---|---|
| Cherry | 1 |
| Strawberry | 2 |
| Grapes | 3 |
| Dekopon | 4 |
| Persimmon | 5 |
| Apple | 6 |
| Pear | 7 |
| Peach | 8 |
| Pineapple | 9 |
| Melon | 10 |
| Watermelon | 11 |
These points are a small part of the total, but they mean that large fruits are worth something even if you never managed to merge them.
A worked example: the opening
Every game here starts with the same six fruits: cherry, cherry, strawberry, grapes, grapes, dekopon. Suppose you drop them all in one corner and every possible merge happens:
- The two cherries merge into a strawberry: 1 point.
- The dropped strawberry meets it, and the pair becomes grapes: 2 points.
- The fourth drop, grapes, merges with those grapes into a dekopon: 3 points.
- The fifth drop, more grapes, waits beside the dekopon for a partner.
- The sixth drop, a dekopon, merges with the first dekopon into a persimmon: 4 points.
That is 10 points from the opening, with a persimmon and a single grapes left in the box. It is a small number, but it shows the pattern: each step up the chain is worth one point more than the step before, so the points per merge keep rising as your fruits get bigger. A game in which you regularly merge apples, pears and peaches will overtake a game of many small merges very quickly.
Your best score
The score is shown on the screen during the game and on the game-over screen at the end. Your best score is saved in your browser's local storage on your own device. It stays there between visits as long as you use the same browser and do not clear the site data. Private or incognito windows forget it when they are closed, and a different browser or device starts with an empty record.
The game-over screen also has a button to share your score on X (formerly Twitter) and a button to start a new game.
How to score more
Survive longer
The most effective way to raise your score is to keep the game going. Every extra minute means more merges, and long games are where watermelons happen. Careful placement beats fast play.
Aim for big merges
A pineapple merge is worth 9 points, a cherry merge 1 point. A strategy that keeps the large fruits together and lets them merge regularly scores far more than one that only produces small merges.
Build cascades
When fruits are lined up in size order, one merge leads to the next and each step is scored. A cascade from a strawberry up to a peach adds 2 + 3 + 4 + 5 + 6 + 7 = 27 points from a single drop.
Go for the watermelon
Because of the 100-point bonus, one watermelon is worth as much as a hundred cherry merges. If you have two melons close together, making them meet low in the box should be your priority.
Differences from the original game
The official Suika Game by Aladdin X has its own scoring system with larger numbers, an online leaderboard and well-known community challenges such as reaching 3,000 points. Scores from the official game and from this browser version cannot be compared directly. Aladdin X has also said that the points calculation differs between its own versions of the game. If you see a very different score on a video or stream, the version is the most likely reason.
Want to put this into practice? Play Suika Game now, or read the strategy guide for twelve tips on building the cascades that score the most.