Suika Game Fruits in Order
Every game of Suika is a climb up the same ladder of eleven fruits. Knowing the order by heart, and knowing how big each fruit is, makes it much easier to plan where the next merge will happen.
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The full merge chain
Two identical fruits that touch merge into the next fruit in the list. You can only drop the first five fruits; the other six must be built. The size column shows how wide each fruit is compared with a cherry, measured from the images the game uses.
| # | Fruit | Made from | Can be dropped | Width vs cherry |
|---|---|---|---|---|
| 1 | Drop only | Yes | 1.0× | |
| 2 | 2 × Cherry | Yes | 1.5× | |
| 3 | 2 × Strawberry | Yes | 2.1× | |
| 4 | 2 × Grapes | Yes | 2.3× | |
| 5 | 2 × Dekopon | Yes | 2.9× | |
| 6 | 2 × Persimmon | No | 3.5× | |
| 7 | 2 × Apple | No | 3.7× | |
| 8 | 2 × Pear | No | 5.0× | |
| 9 | 2 × Peach | No | 5.9× | |
| 10 | 2 × Pineapple | No | 5.9× | |
| 11 | 2 × Melon | No | 7.8× |
In short: cherry → strawberry → grapes → dekopon → persimmon → apple → pear → peach → pineapple → melon → watermelon.
Every fruit in detail
1. Cherry
The smallest fruit and the start of the chain. It is the only fruit that can never be created by a merge. Two cherries make a strawberry.
2. Strawberry
The second fruit. A strawberry needs slightly more room than two cherries, so early merges do not free space yet. Two strawberries make grapes.
3. Grapes
A small purple fruit that you can drop directly. Two grapes make a dekopon, and this is the first merge that clearly frees space in the box.
4. Dekopon
A Japanese citrus fruit with a characteristic bump on top. It is only a little larger than grapes. Two dekopons make a persimmon.
5. Persimmon
The largest fruit you can drop. In the side panel of the game it is labelled as an orange, but its place in the chain matches the persimmon of the original game. Two persimmons make an apple.
6. Apple
The first fruit that can only be created by merging. From here on every fruit is a reward for good placement. Two apples make a pear.
7. Pear
Only slightly larger than an apple. Because the two sizes are so close, apples and pears are easy to confuse in a busy box. Two pears make a peach.
8. Peach
A big jump in size from the pear. A peach takes up a large part of a row, so plan where it will appear. Two peaches make a pineapple.
9. Pineapple
One of the largest fruits in the game. In this version it is drawn at the same width as the melon. Two pineapples make a melon.
10. Melon
The step before the goal. Because a melon is no wider than a pineapple, the pineapple merge frees half of the space those two fruits used. Two melons make a watermelon.
11. Watermelon
The goal of the game and the largest fruit, about eight times as wide as a cherry. Creating one gives a 100-point bonus. In this version two watermelons do not merge further.
Patterns worth remembering
Five fruits come from the sky, six are earned
The waiting fruit above the box is always one of the five smallest: cherry, strawberry, grapes, dekopon or persimmon. From the seventh drop of a game, each of the five is equally likely. The first six drops of every game are fixed: cherry, cherry, strawberry, grapes, grapes, dekopon.
Sizes grow unevenly
Some steps in the chain are tiny and others are huge. Grapes and dekopon, or apple and pear, are close in size, while the jump from pear to peach and from melon to watermelon is large. Close sizes are easy to mix up when the box is full, so take a moment to check before you drop a fruit next to what looks like its twin.
When merges free space
Because every merge replaces two fruits with one bigger fruit, the box usually gets emptier. The exception is the very first merge: a strawberry needs a little more room than two cherries. The biggest gain comes from merging two pineapples, because the melon they become is no wider than one pineapple. This is why experienced players try to keep the large fruits close together: the large merges are the ones that save a crowded box.
The watermelon is the end
In the original Suika Game two watermelons that touch disappear. In the browser version on suikagame.gg they simply sit side by side. A watermelon is so large that it effectively becomes part of the floor, and the rest of the game is played on top of it.
How this compares with the original game
The official Suika Game by Aladdin X uses the same eleven fruits in the same order: cherry, strawberry, grapes, dekopon, persimmon, apple, pear, peach, pineapple, melon and watermelon. In both versions only the five smallest fruits can be dropped. The fruit artwork, the exact sizes and the physics are different, so a strategy that works in one version needs small adjustments in the other. The Chinese web game that inspired Suika, Merge Big Watermelon, used a different set of fruits, including kiwis and lemons.
Use the chain in your game
The simplest way to use this list is to arrange fruits in the box in the same order: the largest fruit in a corner, the next size beside it and so on. When the smallest fruit at the end grows, it meets its twin and the merge travels along the row. The strategy guide explains this corner method step by step, and the scoring guide shows how many points each merge in the chain is worth.
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